ACT 2: Design
Where students build more advanced interactive programs.
ACT 2 deepens students’ understanding of computational thinking by introducing conditionals within loops, synchronization between sprites, and variables to store and manipulate data. Students move from guided creation to designing more complex, multi-part projects.
ACT 2 deepens students’ understanding of computational thinking by introducing conditionals within loops, synchronization between sprites, and variables to store and manipulate data. Students move from guided creation to designing more complex, multi-part projects.
Learning ExperienceIn ACT 2, students:
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What's new in ACT 2?
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Curriculum Overview
Unit 0 - Scratch Setup
Revisit the Scratch workspace and prepare for more advanced design.
Unit 2 - Loops with Conditions
Combine repetition and logic to control complex behaviors.
Unit 1 - Review & Animation
Strengthen foundational skills through animation challenges and multi-step scripts.
Unit 3 - Synchronization
Coordinate multiple sprites and events to work together seamlessly.
Unit 4 - Variables
Store, update, and use data to create interactive and dynamic programs.
Unit Overview
Units 2–4 follow a structured five-lesson design cycle that guides students from learning new concepts to building and refining original projects.
See ACT 2 in Action
Watch how students build, explore, and grow their computational thinking, as well as the benefits of the curriculum.